The Guardians of Dare to Dream

Hey everybody!

Today we are going to look at the Guardians of Dare to Dream, who act as both The Dreamers avatars and their primary defense against The Darkness!

At the start of each game of Dare to Dream, the Dreamers will get a pool of Guardians to choose from. Each Guardian has its own array of stats and many have a unique special ability. Lets take a look at a few to see what I am talking about.

CARD_Guardians_01.jpg

As you can see, each Guardian has 3 stats; the blue Shadow Strength, the Yellow Noise Strength, and the Red Dread Strength. These scores tell us how good a particular Guardian is at dealing with each of the types of Monsters. For example, a Guardian would use their blue Shadow Strength when facing a blue Shadow Monster. (We'll have more about Monsters next time!)

A score of 4 represents a Guardian who is strong against that type of Monster and can often defeat them unaided. Scores of 2 or 3 are more average and represent a Guardian that may need some help from an Item or Action to defeat most Monsters, and a 0 or 1 means this Guardian will likely be defeated by even the weakest Monster of that type without significant help.

Guardians are more than just their stats though! While a few Guardians have focused on just their raw statistics, most have developed special abilities to help defeat The Darkness. Many Guardian Abilities can effect the Guardians of any Dreamer (like Theodore's ability above) making them great team players. Other Guardians, such as Bluebark, can have their abilities activated by any Dreamer, letting a teammate help out Bluebark's controller in a pinch. A few other Guardians, like Blankat there, have unique passive abilities that let them bend the rules of the game.

So there is a quick look at the Guardians in Dare to Dream! Join us next time when we will take a look at Monsters and get an idea of what combat between the two sides looks like!

Dare to Dream

Hey everybody!

With our first game, Exquisite Beast, about to start shipping out we thought it was time to start talking about our next Kickstarter project: Dare to Dream!

Dare to Dream started off as some idle musings on the drive in to work one gray morning, which turned in to some images Sean just had to sketch to get them out of his head. A few discussions and a handful more sketches later we had the core concept and look together.

Things that go bump in the night...

...and the Guardians that defend against them while we sleep!

Dare to Dream is an asymmetrical game of monsters and night terrors opposed by dreamers just trying to sleep peacefully through the night. One player acts as The Darkness, in charge of the monsters and nightmares, while the other one to three players work together as the Dreamers. The Dreamers are protected by their Guardians and Wards.

Jiro, on the right, prepares to face down a particularly toothy monster!

At the start of the night The Dreamers set out their defenses, preparing their Guardians and Wards to face the horrors of The Darkness. Once they have prepared as well as they can, they tuck in for the night and go to sleep. Once asleep, the hours of the night begin to tick by and The Darkness goes to work. Every hour new Monsters and Nightmares can be brought in to play by The Darkness and sent at the Dreamers, but once a Monster or Nightmare has been used it is gone forever while the Dreamers' Guardians persist.

The Dreamers' goal is to win by outlasting The Darkness; if The Darkness cannot wake them over the course of the night they succeed. But if The Darkness can wake them enough times, The Darkness wins instantly!

Be sure to check back as we'll be posting up new articles about Dare to Dream over the next couple of weeks! Next time we will be talking some more about the Guardians; with articles about Monsters, the Resource System, and more still to come!

State of Play Expo!

Hey everybody!

 Dear Health and Safety persons, don't worry, they moved us to the right and out from in front of the fire exit shortly after this shot was taken.

Dear Health and Safety persons, don't worry, they moved us to the right and out from in front of the fire exit shortly after this shot was taken.

Yesterday we were out at the State of Play Expo in Dublin showing off our production proof of Exquisite Beast and getting the public to check out, and even playtest, some of our upcoming projects!

We brought along our new drafting and bluffing card game Guns & Butter. It is our smallest game to date, clocking in at just 54 cards (including rules!) and still supports up to 6 players! Guns & Butter nearly got some table time, but unfortunately our friend Robin O'Keeffe had to run off before we could get a game together. (Robin was sort of our inspiration for this project; he has made a number of excellent small games and already Kickstarted 2 of them. Check them out here!)

GunsandButter

The main game on display from us however, was Dare to Dream! Dare to Dream is an asymmetrical card game where 1 to 3 players are Dreamers just trying to make it peacefully through the night while one player is The Darkness, who sends Nightmares and Monsters after them in an attempt to wake them. Fortunately the Dreamers are protected by their loyal Guardians! 

 Some of our fearless Guardians featured on the right, including Zapp the Robot, Prunches the Pig, and Blockhead the One Made Out of Blocks.

Some of our fearless Guardians featured on the right, including Zapp the Robot, Prunches the Pig, and Blockhead the One Made Out of Blocks.

We got in a lot of play testing over the course of the afternoon and Sean managed to snag some great candid shots of our volunteer players!

 Teaching Dare to Dream apparently required me to use a hand-spider as a visual aid.

Teaching Dare to Dream apparently required me to use a hand-spider as a visual aid.

 As the Dreamers share resources, there is often some intense debate about the best course of action!

As the Dreamers share resources, there is often some intense debate about the best course of action!

 There is also occasionally despair as The Darkness reveals its various plans and tricks...

There is also occasionally despair as The Darkness reveals its various plans and tricks...

 ... and then elation as the Dreamers realize they have me beat! (As an aside, we didn't stage this shot; this was seriously the most enthusiastic group of playtesters I have ever met!)

... and then elation as the Dreamers realize they have me beat! (As an aside, we didn't stage this shot; this was seriously the most enthusiastic group of playtesters I have ever met!)

I'd like to thank everyone who stopped by our table over the course of the day; it was great talking to all of you! I would especially like to thank everyone who played Dare to Dream. We got lots of great feedback from you guys and that really is invaluable to the game-making process. It was also tons of fun!

Looking forward to future public events and especially State of Play 2018!